Pointer Scanner for Games

ArtMoney includes pointer search tools for finding stable ways to locate game values when memory addresses change after restarting a game.

How Pointer Scanning Works

A pointer search looks for pointer relationships that lead to the address containing the required game value. Instead of relying only on a temporary address, you can search for a pointer path that remains useful when the game allocates memory differently after a restart.

Pointer-to-Pointer Search

ArtMoney provides pointer searching for pointer-to-pointer structures and supports searches through several pointer levels.

Static Addresses

For many games it is useful to restrict a pointer search to static addresses. ArtMoney also provides options for scanning only static or suitably aligned addresses.

When Do You Need a Pointer Scanner?

  • When a game value's address changes after restarting the game.
  • When you want to locate a value through a pointer path rather than a temporary address.
  • When creating an ArtMoney Table that should continue to locate values after a restart.

Pointer Search and ArtMoney Tables

Pointer-based addresses can be useful when preparing reusable ArtMoney Tables.

Related Guides

Game Memory Editor - find and modify values in PC games.

Memory Scanner - search and filter game memory.

Unknown Value Search - search when the exact value is not known.

Cheat Engine Alternative - learn about ArtMoney as an alternative memory editor.

FAQ

What is a pointer scanner?
A pointer scanner searches for pointer relationships that can lead to a game value in memory.

Why use pointer scanning?
A game's memory address can change after a restart. Pointer searching can help find a more stable way to locate the value.

Can pointer searching be used for ArtMoney Tables?
Yes. Pointer-based addressing can be useful when addresses change between sessions.

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Last update of this page: September 26, 2026.