Pointer Scanner for Games
ArtMoney includes pointer search tools for finding stable ways to locate game values when memory addresses change after restarting a game.
How Pointer Scanning Works
A pointer search looks for pointer relationships that lead to the address containing the required game value. Instead of relying only on a temporary address, you can search for a pointer path that remains useful when the game allocates memory differently after a restart.
Pointer-to-Pointer Search
ArtMoney provides pointer searching for pointer-to-pointer structures and supports searches through several pointer levels.
Static Addresses
For many games it is useful to restrict a pointer search to static addresses. ArtMoney also provides options for scanning only static or suitably aligned addresses.
When Do You Need a Pointer Scanner?
- When a game value's address changes after restarting the game.
- When you want to locate a value through a pointer path rather than a temporary address.
- When creating an ArtMoney Table that should continue to locate values after a restart.
Pointer Search and ArtMoney Tables
Pointer-based addresses can be useful when preparing reusable ArtMoney Tables.
Related Guides
Game Memory Editor - find and modify values in PC games.
Memory Scanner - search and filter game memory.
Unknown Value Search - search when the exact value is not known.
Cheat Engine Alternative - learn about ArtMoney as an alternative memory editor.
FAQ
What is a pointer scanner?
A pointer scanner searches for pointer relationships that can lead to a game value in memory.
Why use pointer scanning?
A game's memory address can change after a restart. Pointer searching can help find a more stable way to locate the value.
Can pointer searching be used for ArtMoney Tables?
Yes. Pointer-based addressing can be useful when addresses change between sessions.