"ArtMoney Table","19","8.12","197B95E7","E36E09FB","VP2B84C725","1","1","english","Encased: A Sci-Fi Post-Apocalyptic RPG","Encased.exe","2","7c9fbfa1255f175f2367fc221c33fdd4","10/04/2021","2","10","0","1","256","9","","Richard","Vienna,Austria","aon.at","richardxxx","M","64","N","Y","Y","Y","Y","N","3","EXP_x4;4C8B0E 488BCE 8B9424????0000 03D0;F;;8C;A;S;","Get_ATTR;0F29742420 3B7710 7F?? 488B0D????????;16;;BC;A;S;","Skill-Range;0F29742420 3B7710 7F?? 488B0D????????;16;;BF;A;S;","0","","This Table based in Encased from GOG 1.1.1013.1238 (50702) Replace all Codes and Inject for Cheats Get EXP in Game to get Experince in ARTM EXP for Char and Companions will multiplied by 4 ATTR-Point during CHAR-Selection use Edit Char Reduce and Spent to get ATTR-Points in ARTM (must be 0 at end to start the Game) Change/Spent Skill-Points in Game to get Skill-Points in ARTM ATTR and SkillPoints use similar Signature !! (because of ????) and may interchanged # Get ATTR + # Get Skill-Points 0F29742420 * movaps [rsp+20],xmm6 3B7710 cmp esi,[rdi+10] 7F?? jg 6B (ATTR) or 5A (Skill) 488B0D???????? mov rcx,[7FFF0AFEA1B0] -> 488B0D24248503 -> ATTR-Points -> 488B0DC4389203 -> Skill-Points inject * ATTR: mov [ATTR_R],rdi PutOriginalCode SKILL: mov [SkillPointsR],rdi PutOriginalCode EXP_x4: Signature 15 Byte Signature: 4C8B0E 488BCE 8B9424????0000 03D0 CODE: 4C8B0E mov r9,[rsi] 488BCE * mov rcx,rsi 8B9424D8000000 mov edx,[rsp+000000D8] 03D0 add edx,eax 4D8B8118020000 mov r8,[r9+00000218] inject * 10 Bytes mov [ExperienceR],rcx // set Addressrange PutOriginalCode add edx,edx // newEXP *2 add edx,edx // new EXP *4 // next command add edx,eax will add the EXP to CHAR and Companions","SkillPointsR dq 0 ExperienceR dq 0 ATTR_R dq 0","-- Read: Table/Info/Comment --","01F1FE5175C4","","","","ni4","","0","- Replace all Codes: Table/Info/Code injecting -","01F2012736A0","","","","ni4","","0","> ATTR Points (Edit New CHAR)","ATTR_R+P000000000000,16","","","","ni4&","","0","> Experience","ExperienceR+P000000000000,28","","","","ni4&","","1","> Skill-Points, FP","SkillPointsR+P000000000000,16","","","","ni4&","","1"," # Get ATTR (New Char) movaps [rsp+20],xmm6","Get_ATTR+000000000000","","","","nc5$","","0","Y","0","0F29742420","mov [ATTR_R],rdi PutOriginalCode"," # Get and *4 new EXP mov rcx,rsi","EXP_x4+000000000003","","","","nc3$","","0","Y","10","488BCE","mov [ExperienceR],rcx // set Addressrange PutOriginalCode add edx,edx // newEXP *2 add edx,edx // new EXP *4 // next command add edx,eax will add the EXP to CHAR and Companions"," # Get Skill-Points movaps [rsp+20],xmm6","Skill-Range+000000000000","","","","nc5$","","0","Y","0","0F29742420","mov [SkillPointsR],rdi PutOriginalCode","-- Reserve using module addressing --","000000000000","","","","nt4","","0"," # Get ATTR (New Char) movaps [rsp+20],xmm6","GameAssembly.dll+000000F67D7B","","","","nc5","","0","N","0","0F29742420","mov [ATTR_R],rdi PutOriginalCode"," # Get and *4 new EXP mov rcx,rsi","GameAssembly.dll+000000F05D04","","","","nc3","","0","N","9","488BCE","mov [ExperienceR],rcx // set Addressrange PutOriginalCode add edx,edx // newEXP *2 add edx,edx // new EXP *4 // next command add edx,eax will add the EXP to CHAR and Companions"," # Get Skill-Points movaps [rsp+20],xmm6","GameAssembly.dll+000000E968DB","","","","nc5","","0","N","0","0F29742420","mov [SkillPointsR],rdi PutOriginalCode","-- END --","000000000000","","","","nt4","","0"