"ArtMoney Table","10","7.31","19798A4B","448D355D","1000","1","1","english","Ski Catcher","SKI.EXE","05/20/2002","1","4","0","1","512","0","","Jeroen Treurniet","Amsterdam,Netherlands","treur.niet@wolmail.nl","M","N","N","0","","Please click '...' button --> This table is created for the original Ski Catcher game. It may not work with any higher version. When you modify the score value, you won't see anything in the game. Just catch a new skier to get the modified value + points for catching. If your value haves more than 8 numbers, the game reads it as coded value and your score will be negative. If that happens, just delete a few numbers. There are some other values you may crack like the time before skiers fall or a new car appears but you cannot see the value so I don't think you can do much with that. I ade the game but I don't know any hexadecimal adress, I do know the values are stored in some variables. P.S. I made this game and cracked it too. It has'nt other cheat codes, but you can modify the high-score lists from some games when you open the file 'gfscore.ini' in your \WINDOWS directory. ","Score","00428292","","","","ni4","","0","Time left","0046B720","","","","ni4","","0"