"ArtMoney Table","5","7.15","19839EAE","F9E69EAF","1000","Quake 3 Arena v1.11 US","quake3.exe","12/02/2005","2","5","0","Service Pack 4","OLLI","Munich,Germany","oliver@sahr-net.com","","You first have to load ArtMoney and THEN start Quake III ! You will eventually have switching-problems. I could not switch (neighter with ALT+TAB nor with CTRL+F12). I clicked in Quake III in the main-menu on 'Setup', chose 'System' and set in the menu 'Graphics' the entry 'Fullscreen' to 'off'. Then Quake was running in a window and I could switch ! Process ======= Quake3 has 2 Window-names ('Quake 3: Arena' and 'Quake3 Console'). So I selected not the window-name at the process-selection. I selected the process-name 'Quake3'. If you need help in selecting the process look at the ArtMoney-tutorial, topic 'Exact Value Search'. How Quake3 works / saves the player-data ======================================== Quake3 has so called Player-Slots. If you start a level, quake is loding the players. In Single-Player Deathmatch you will always be the last player, in Skirmish you will always be player 1. So you will find yourself (your player-data) at the position in the ArtMoney-table, where you are at the game. If you are player number 4 you will find your values in the ArtMoney-table at 'Player 04'. If you play a level as player 4 (because you have 3 oponents) and select after winning the level 'Continie' to play the next level (without going back to the main-menu), you will be in the next level also player number 4 (also if you have 5 oponents) ! Note: ===== I tested only the Single-Player mode (Deathmatch and Skirmish). I found the values of the players 1 to 7. I recognized that all addresses have the same differences ! So I calculated the values of the players 8 to 12 manually, but they should work ! Differences between the addresses ================================= All addresses have the same differences to each other: - The ammo of a weapon is always 4 bytes apart to the next weapon - The Ammo, Armor and the frags of a player are always 704 (decimal, in HEX it is 2C0) bytes apart of the next player. - The Health of a player is always 792 (decimal, in HEX it is 318) bytes apart of the next player. All values are stored as 4 Bytes ! What you can and should do ========================== You should freeze your health and armor and refill your ammo ! If the oponents killed you too often, just reduce their number of Frags ! You also can increase your number of frags without having any problems ! So you will have a lot of fun ! If you fall into the 'Fog of Death' or into 'Space' you will not die if you have frozen the health ! But there is no way back to the level ! So you have to un-freeze your health and set it to zero (0). You will die and get back to the level. Now fill up your health to 200 and freeze it ! If re-searching is needed ========================= If this table is not working at your PC and you have to make ALL addresses valid with the Offset-Apply-function of ArtMoney, you have to search for any value. Play a 'Skirmish' game (with one oponent) and search for your Ammo (example: Machine-Gun). If you search with 4-Byes and Align-search you will always get about 70 addresses back. Delete all addresses in the valid list, set in the configuration the entry for 'Max Addresses' to 100 and search again. ArtMoney shows you now all 70 addresses in the found-list. Add all addresses from the found-list into the valid list. Now freeze the last 10 addresses ! The ammo in the game freezes ! Now delete all other addresses (so you have just these 10 addresses in the valid-list) and test them (by entering different values for rvery address. If you have found the right address, enter a new value for it, do NOT switch back to the game and search for this value. ArtMoney will now find only ONE address (and show it in the found-list). Now load the table-file and Offset-Apply all addresses. If you have only ONE address in the found-list you will not be confused, if you use the Offset-Apply-function ! Read the tutorial (especially the 'Exact Value Search' and the 'Memory Management) and the help. Then you will have no problems with cheating Quake III and other games ! Have a lot of fun cheating games ! 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