Options description


  • Object. You can select "Process" or "File(s)" as object.
  • Show processes. Three modes for processes viewer: all, visible and with windows. Usually games can be located by visible mode.
  • Refresh Time: This is the time between two updates of on screen values.
  • Freeze Time: This is the time between two updates of freeze addresses.
  • Integer view: You can view integers as signed or unsigned.
  • In PRO Edition you can select folder (or disk) as object. And you can set the folder options (the file mask and the modification time).


  • Decimals format: Amount of numerals after decimal dot.
  • Show Addresses. If the number of found addresses is over this value, the excess value is not displayed in the left table and cannot be added to the right table, but they are stored and used in the next search.
  • Refresh the values in a table only with form focus: Don't refresh values in a table when you are in a game. We recommend for a slow machine.
  • Hexadecimal view: You can view integer numbers as hexadecimal value. To edit this value, use symbol 'h' on in the end.
  • Hexadecimal edit: You can edit integer numbers as hexadecimal value.
  • Use own functions for access to memory: Set it to bypass any protection of memory. ArtMoney will use own service for access to memory. Use it if ArtMoney can not open a process or read a memory. Requirements: Microsoft Windows 2000/XP/2003/Vista/2008/7/8.
  • Hide my process: ArtMoney disappears from the process list. Requirements: Microsoft Windows 2000/XP/2003/Vista/2008/7/8.
  • Hide my windows: ArtMoney windows disappear from the window list of operating system. Requirements: Microsoft Windows 2000/XP/2003/Vista/2008/7/8.
  • Mode 1: controls virtual memory.
  • Mode 2: controls heap memory.
  • Mode 3: controls system objects.


  • Process Type. If automatic game type detection does not work properly, you can select game type WIN32 for Windows 95/98/NT4/2000/XP/2003/Vista/2008/7/8 x86 games, DOS for DOS games, WIN16 for Windows 3.xx games.
  • Use reverse bytes order if you are searching on the emulator based on Motorola chips.
  • Multiplicity of address. You can scan only even addresses or "multiple of 4" addresses. This option can increase a speed of search in several times. The probability to find the values when you scan only even addresses is practically 90% for Windows 32-bits. The probability to find the values when you scan only "multiple of 4" addresses is practically 75% for Windows 32-bits. Don't use it with old games and games run on emulators, including DOS.
  • Stop process during search - Full stop of the current process during search. This option increases by 50% the speed of scan.
  • Use module addressing. The program works with addresses inside loaded module of selected process. It calculates the final address by summing the start address of the module and the address inside the module. For example, 501A00 is money address in a game and start address of game.dll module is 500000 then the address inside module will be 1A00. The game can load the module at a different address every time after the restart. In next time the start address is 600000 then ArtMoney will calculate the final money address 601A00. The money address is always the actual.
  • Scan only static addresses in modules. Static addresses does not change locations when you restart a game. Unfortunately, not all games have static addresses. This option is very useful for search of pointers.
  • Scan memory area of system modules. The probability to find the values in memory area of system modules is practically zero. Disable this option. it will decrease the scanning memory size and the scan speed will increase.
  • Scan memory area of shared modules. Shared modules load in each process. For example, antivirus or driver modules. The probability to find the values in memory area of shared modules is less then 1%. Disable this option. it will decrease the scanning memory size and the scan speed will increase.
  • Save disk space forbids saving intermediate results to disk, but does not allow you to change search methods during filtration. For example, search for an unknown value, then filter for a range of values, then filter for an unknown value again, are not possible with this option turned on.
  • Enable Undo/Redo the filtration allows you undo or redo filtration steps. Set it if you will do "The filter by formula".
  • If Round float values was enabled, ArtMoney rounds all float values during scanning. It works in search and filtration for the exact value and sequence of values. Rounding accuracy depends on point position of a chosen pattern. If you search for "12", it rounds off. If you search for "12.0", it rounds to the tenth. If you search for "12.00", it rounds to the hundredths. It is especially convenient for Macromedia Flash games.
  • Type of rounding. Four types of rounding methods are defined, they are "Round to nearest" (standart method), "Round down" (toward -infinity), "Round up" (toward +infinity), "Round toward zero" (truncate).
  • Scan priority. High priority can use nearly all available CPU time. Full priority can use all available CPU time, but the mouse can be unresponsive. High priority is recommended.


  • Personal options are used in your saved ArtMoney tables.


  • You can change interface options of ArtMoney for a variety or just for fun. Install the font to display national languages.
  • Skin engine is the library that allows you to change almost any aspect of the visual appearance of the interface. We use "Skin engine" from Evgeny Kryukov (www.ksdev.com). Set of building themes like OfficeXP and Flat. Skines hue and brightness changes are the best way to get more skins. If you wish to create your own skin, you can download special SkinEditor.
  • Show visible group panel - Special panel on main form for quick switching of groups.


  • Some games won't let you switch to another task, because Alt-Tab doesn't work. But you can try to switch to ArtMoney using the Popup hotkey.
  • Use Select current process hotkey if you don't see the process in the process list.

    Back    Contents    Forward

    Copyright (C) 1996-2012, System SoftLab
    Last update of this page: September 22, 2012.