How to make
Sega Saturn emulator option
For
example, consider SSF 0.11 alpha R5
http://www7a.biglobe.ne.jp/~phantasy/ssf/files/SSF_011_alpha_R5.zip
Attention! Emulator "SSF" uses reverse bytes order. (Unlike emulator Yabause,
which uses the normal bytes order).
Also following
emulators uses reversed order of bytes:
Gamecube/Wii – Dolphin
Genesis/Megadrive – Kega Fusion, Gens-ReRecording, and Mednafen
(reverse bytes order only for SMD emulation)
3DO - FreeDO
Sega Saturn
memory map:
00200000-002FFFFF : Work RAM Low
(1MB)
06000000-07FFFFFF : Work RAM High (1MB, mirrored every 1MB)
Also a memory map is available at this link:
http://cgfm2.emuviews.com/sat/sattech.txt
SSF emulator uses module addressing, as well as those emulators:
Gamecube/Wii – Dolphin
GBA – VBA-RR, VBA-M etc,
Nes – FCEUX
PSX – PCSX Reloaded, PSXjin
SNES – SNES9X, SNES9X-ReRecording
NeoGeo/CPS1/2, some arcade systems – FinalBurn
Alpha, FBA Plus, FBA Shuffle, FBA-ReRecording new
versions
DreamCast – NullDC, NullDC Optimized
Dos – DosBox
You have to create emulator options with module addressing for these
emulators:
3DO – FreeDO
NDS – DeSmuME
Multisystem – MESS, MAME (Contains a debugger with memory editor that
is useful to find a zero addresses)
Other emulator options with pointer to zero address regularly tested for two different Windows versions, if pointer will not work on any version of Windows, it will also be converted to a module addressing. We recommend to make new emulator options with pointer to zero address with module addressing
The following emulators without a
pointer to zero address ( speed access to memory is faster without the pointer):
DreamCast, Sega Naomi1/2, Sammy Atomiswave – Demul (zero address
fixed at 2C000000)
SNES – Bsnes, ZSNESWin
Nes – VirtualNes
(older versions), puNes
Nintendo 64 – 1964, emu-1964 (zero address fixed at 20000000)
PC Engine/Turbografx/CD – Mednafen, PCEjin
Arcade emulator ZiNc (Capcom ZN1/ZN2 based on PSX hardware)
Wonderswan Color, NeoGeo
Pocket/Color - Mednafen
Killer Instinct 1/2 – Ultra64 emu
Atari Jaguar - Jagulator
and others
Emulators with “Pointer-to-pointer structure” -
Sega Model 2 emu (thanks to ArtMoney developers)
ArtMoney can select emulator options automatically when loading of ArtMoney
table. You can view MD5 file hash in "Process Information" window.
Start any game in the SSF emulator. Next, open the Process Information and check MD5 hash

You
have to copy the MD5, if you want that ArtMoney
selects emulator options
automatically.
SSF allows to see the zero addresses both units a couple of simple clicks
of the mouse (which already sets it apart from other emulators). To do this, click the tab Aboãt – cep
Next, run the search for pointer to the zero address of the first memory block (WorkRAM Low) with a module addressing - note “Use module addressing” and “Scan only static addressess in modules”when searching.:

We have get two pointers in the SSF.EXE module. Then
restart the emulator (or Windows is better), open About – cep again
and filter to the
new zero address to the first block. In this
case it has not changed:

We
still have two pointers after filtering. If you filtered pointers after
restarting Windows, then you don't need filter it more. If you filtered
pointers after restarting emulator, then
filter it one more time.
Then take the first pointer, RMB – Edit. Need to module address:

Get option to the first block
SSF 0.12 alpha R5;SSF.exe;19a1439454dc5348e4480260ddb5bb44
;Work RAM Low 1Mb;00200000;SSF.EXE+P054F3858;100000
Then follow the same procedure to find a pointer to the second memory block
(Workram High):


As a result, we obtain the emulator option:
SSF 0.12 alpha R5;SSF.exe;19a1439454dc5348e4480260ddb5bb44
;Work RAM Low 1Mb;00200000;SSF.EXE+P054F3858;100000
;Work RAM High 1Mb;06000000;SSF.EXE+P054F38F8;100000
Emulator option contains a version of the emulator, MD5 checksum, EXE file name, emulator virtual zero address (base address, start
of RAM, RAM base), and
a module name, module address/pointer and size of this memory area.
For an example – emulator option without pointer (only zero address)
Genesis/SMD:
Gens 2.14;gens.exe;256805adeaac3a7ed7f9eb96a0ad5c77
;RAM 64Kb;FF0000;005B4FC0;10000
Emulator
option with pointer
(no module addressing):
Genesis/SMD:
KegaFusion 3.64;Fusion.exe;c7c149e7621e9152af1f672567d606b4
;RAM 64Kb;FF0000;P006A52D4;10000
Emulator
option with pointer-to-pointer structure – module name, address in module, offset 1, offset 2:
Sega
Model 2
Model 2 Emulator 1.0;emulator.exe;7094fa0b4b8e35d687eaa8b1adc32bba
;WorkRAM 1Mb;500000;emulator.exe+P0018F930,100h,0;100000
It's necessary to test emulator option on games in two different Windows versions. I made this emulator option in Windows 7 , check the options on the
XP SP3
Asault Rigs:

Loaded
(PAL):
